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Italian Trulli
YORG.io ๐ŸงŸโ€โ™‚๏ธ
(1)
179 Plays

YORG.io

YORG.io is a strategy zombie game. Build your bases and towers with the resources you mine to be ready for the nighttime zombie attack!

How to play

Click on "Play", and start building your base and fortifying it before the zombies attack.

Controls

Build (Left click), Movement (WASD or Arrows), Zoom (Mouse wheel), Open minimap (M).

Modes

The game modes are easy, regular, hard, impossible, sandbox, and challenge (boost every day).

Buildings

YORG.io buildings are wall, base, crystal mine, iron mine, cannon ball factory, cannon, harvester, steel factory, transporter, sawmill, arrow factory, arrow tower, uranium mine, and more.

Resources

The game resources are wood, iron, uranium, crystals, steel, arrows, tree trunks, cannonballs, and nuclear power.

Raw resources

The game raw resources are wood, iron, uranium, and crystals.

Processed resources

The game processed resources are steel, arrows, tree trunks, cannonballs, and nuclear power.

Zombies

The game zombies are dread lords, fodder, and screamers.

Build

To build, use left click.

Movement

To move, use WASD/Arrow keys or drag the map with your mouse.

Zoom

To zoom, use the mouse wheel.

Open minimap

To open minimap, use M key.

Build multiple

For multiple build, use shift key and left click.

Build & Upgrade max

To build and upgrade max, use alt key and left click.

Sell building

To sell a building, click on it and then click sell or x key.

Sell all buildings

To sell all buildings of a type, select one of them, then use shift and x keys.

Upgrade building

To upgrade a building, use N key.

Upgrade all buildings

To upgrade all buildings, use shift and N keys.

Max out building

To max out a building, use alt and N keys.

Max out all buildings

To max out all buildings, use alt, shift, and N keys.

Platforms

The game works on desktop, mobile, and tablet devices.

Requirements

You need 200 MB of free RAM and a good internet connection to run the game.

Developer

YORG.io is created by Tobias Springer.

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